Xbox 360 only borderlands the pre sequel walkthrough
While I can't say that I didn't get a lot of fun and mileage out of this game, I am definitely aware that the 'new' engine for Borderlands 2 is already starting to show it's age despite only having two installments inheriting it. Enemy types are extremely variant, apart from the occasional Stalker and Thresher fights, with even better emphasis on new enemy types than the Big Game Hunt DLC for the previous installment.
Lazer Weapons are by far going to also be the most used weapon type, as they deal a lot more damage more significantly, especially with how Cryo can render most of your opponents sticks in the mud with sufficient damage.
Xbox 360 only borderlands the pre sequel walkthrough full#
Raid Bosses and most enemies seem significantly easier to kill (but still challenging), so if you want to try to go kill some mysterious raid boss it won't be absolutely impossible without a full team to do it and some selective skill point managing. Wilhelm's dual surveyor bots are helpful, but somewhat echo towards Roland's or Axton's turret like action skills, but Claptrap will no doubt be the most played because of how inexplicably unpredictable his action skill is, as he assumes the role of all other vault hunters up to this point based on the situation around him, which is sometimes not always the good route (I cooped with my friend who got the Psycho die of the action skill when we were primarily shooting at enemies from a distance). Nisha's "showdown" action skill will probably be most useful as you can deal massive amounts of damage quite quickly, accurately and with force, but Athena's "Aspis" ability is also useful if you understand the aspects. As for the creativity of the classes, this time the classes actually feel like they are in a act of their own, rather than being just major improvements from the previous classes. As for the story, we get to see the more sympathetic and potentially hero-eclipsing side of "Jack" become the known snarky, sadistic dictator from the Borderlands sequel we all loved to hate, with some surprising amount of subtlety to how Jack became so engrossed in killing the vault hunters as well as how the power got the better of his good intentions. It does offer all of those things, with some pretty hilarious responses from many of the new classes in regards to their mission, but oxygen ultimately fails at being a prior necessity nor being substantial towards your survival experience, as there are way too many cycle pools, oxygen pits and enemies with oxygen tanks (not that I wouldn't expect that) to actually warrant your concerns for oxygen. The main hype of this new game was the low gravity, oxygen survival, cryo, and more intimate class character responses related to the quest that they were doing. Sure, it has quite a few gimmicky features to try to squeeze new life into the matra of fighting on the **** moon, but it all in all still feels like you are paying for a overpriced DLC of Borderlands 2.
While Borderlands 1 from Borderlands 2 felt like the difference between night and day, Borderlands 2 to the Pre Sequel feels like the While Borderlands 1 from Borderlands 2 felt like the difference between night and day, Borderlands 2 to the Pre Sequel feels like the difference between High Noon and 1PM.